![]() ![]() I did not do the math, but from the amounts of time I played this game and allowed the units to do whatever, I have observed that both sides have a 50% chance of winning on their own - without any help from heroes. If you allow them to fight for a long time, a winner should emerge eventually. These units are ordered to attack the enemies' base, and they respawn periodically. Along with heroes are a small group of melee units and one range unit who are controlled by a computer player. For this reason, the teams must be even if real competition can exist. Once they reach the forth level, they can no longer level up. Heroes have four unique spells, which they learn after consistently leveling up. If the user is on the Servants of Darkness team, he must choose either Legionaire, Shadowbound Construct, Hound, Necromancer, or Banshee. ![]() If the user is on the Children of Light team, he must choose either Tank, Peacekeeper, Phoenix Ranger, Scared Blade, or Arcanist. There are ten heroes total each team has five heroes available. ![]()
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